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"Summer?" you ask? Well.. I'ts warm in Berlin.*
Also a warning: this article is 80% development, 31.5% art and 18% games.

Cross-language forums so far

FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.

OpenClonk old and new terrain rendering

The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here.


Blendswap entries. Amazing.


Check out the Blendswap Military Vehicles Contest entries:

I'm amazed. But that's just me. I have a thing for mechs. Alot even.

WebGL lessons. Freely licensed too.

Did anybody know of these CC-BY-SA-licensed WebGL tutorials? This dog told me about them.

"Hacking" 8-hour prototypes: Hubwar and Nodehack

* Speaking of Berlin, Germany. There was a little game dev jam in Berlin . Two of the prototypes are open source! (Hubwar and Nodehack)
It recently came to my attention that over 24% of Simutrans forum posts are in languages other than English. Some posts (including a few jokes) later FreeGameDev had its first non-English board.


Simutrans Forum Post Languages

Should we really have a section on our board for non-English languages?


Pro:
  • Lurkers who would not post in English would have the chance to contribute in the international forum
  • Engaged non-English-speakers are likely to improve English skills over time, attracted by the larger community

Con:
  • People who might give English a try to contribute will use the international forum out of comfort instead, decreasaing growth of the English-speaking community
  • People who use English now, will use the international forum and contribute less to the English-speaking community
  • Moderators need to be found
It could also be that there will be no effect at all. We will add non-English forums if we find volunteer moderators as an experiment for a while and see where this leads us (few more details here).

If you would like to help moderate a language forum, please let us know in this thread.


English language map of the non-primarily English-speaking world [source by-nc-nd]

I know it's a corny title but, hey, it doesn't hurt to occasionally pay homage to the movement that preceded what we now know as 'open source'.



2010. Could be a good year!



We have a revamped FreeGameDev forum. It was a big spanner in the works when the previous forum got lost, but in the long term it may have been a blessing in disguise. Now the forum is better organized, using more recognised software, and has a very nice theme designed by Qubodup.



I encourage project maintainers reading this post to go straight to the Project Showcase & Collaboration area and share your hard work with us and the community so that more people can learn of your games.



The FreeGameDev Planet has also since returned, also looking better with a new theme by the dedicated Qubodup. And let's not forget the FreeGameDev Wiki, the place to point any budding open source game developer.



I'd also like some feedback on another idea - an open source games subreddit. This would allow easier submission of game updates or news from anybody. It is moderated, so shouldn't fill up with spam. Since it is part of reddit, it may also result in massively increased exposure for popular submissions. It can also be themed, but there's no point putting effort into that if it's not something that'll get used, so... feedback! :-)



I'd also like to thank Julius for some good articles during a quiet period for Qubodup and myself, and long may it continue - Julius' contributing, that is, not the quiet period! I like to think that the blog does serve a purpose and the more quality content the better.



Well, I hope you have a productive year, and that we get to enjoy the many open source game updates that are going to occur. There are some good ones already that have slipped in during the festive season, but that's for another day!



 - C

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