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Hallow thar Free Gamers!

Warmux, the project formerly known as Wormux, is dying. (It amuses me how "formerly" sounds like "formally", doesn't it? Or is that my colloquial pronunciation?)

The current development version has rather minor changes: improved game mode (ie including weapon), new "squad" play (teams can ally). But there's little more coming. What this means is that the next version - if any - of WarMUX, might be the last. At least, it is most probably over for the author of these words.

Who knows. It was not long ago that the PARPG lead was calling that dead (and I scolded him for it, did I). The great thing about Free software is that it can live on.

Moving on to more vibrant projects, and ToME4 beta 29 30 31 is in the wild. The current development pace is quite astonishing. More graphical tiles, bug fixes, play balancing, and some useful optimizations - don't get addicted!


zzoxx

In a similar vein, the author of Scourge has embarked on another project: a HTML/JS isometric graphical rogue-like called zzoxx. It is intriguing, though not yet really playable. What's the best Free browser-based game you know of? Comments encouraged, let's talk about how Free software gaming is engaging the browser as a platform - and if it is a good idea or not.

Freeciv 2.3rc1 (NEWS) was released a few days ago. This major release of Freeciv is focused on multiplayer features including longplay. I just had a quick go and Freeciv is really well done these days. There's a few kinks still, but this is the best release yet. It still misses some of the charm of the original, and there's a few ways in which is not friendly to new users (no direct link from the city screen to the help content, in case you want to know what a wonder or building does, for example). I'd love to see some dedicated community members put together an introduction and a palace and/or throne screen.

There's also been a Freecol bugfix release. Freecol 0.10.1 fixes many of the issues with version 0.10.0 which was a fairly major release for the project.

There's been other stuff I forgot about. It's a funny time of day. Speaking of fun - here's a rather fun video of Stunty Rally 1.2 mishaps doubled up with music I found fitting. There are several points where it seems like those two videos are deliberately synchronized!

So it seems that Scorched 3D, Wormux, Hedgewars, and Atomic Tanks are all clones of inspired by... Worms? No. Scorched Earth? Nah. Gorillas? Nope. Tank Wars? No. That's right, their roots go all the way back to a 1980 on the Apple II under the name Artillery. Even earlier ascii versions from as early as 1976 are reported. Now that's real history - all other games (pong and chess excepted) are modern upstarts. ;-)





Atomic Tanks



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One of the older and more mature open source Artillery clones, with version 0.5 first available in January of 2003, Atomic Tanks doesn't seem to have the online presence of it's contemporaries. This is probably because it doesn't look that nice, with garish colours, coarse widgets, and almost badly drawn sprites.



Update: Markus comments, "I am sure that the graphics and such in Atomic Tanks are intentional. It is a fairly faithful reproduction of the original Scorched Earth, and for those of us who grew up playing that game quite a bit, that is where the real appeal lies." I'm not sure I can agree with you there [on the intentionality of the bad graphics] after inspecting the original graphics.



What it lacks in the graphics department, it makes up for in features. The sheer range of weapons is overwhelming. You earn money, which you can use upgrade features and improve your tanks, making the game a much more appealing single player experience. Also the land behaves differently, falling to fill and holes created by explosions.



The latest release was 20th March 2009, which gives it a spot at the top of the article. :-)





Scorched 3D



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Scorched 3D has been in development since 2001 with build 1 released on 29th April of that year.



The first thing to note about Scorched 3D is that it looks beautiful. It is the only 3D game in the article, but it is especially well done. The islands deform as they get pounded by missiles. Battleships stay moored offshore, the waves lap against the beaches, and jet fighters fly overhead the tanks. It looks as good as a commercial game.



Scorched 3D build 42.1 arrived on 3rd March 2009.





Hedgewars



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Hedgewars is the youngest of the four projects, in development since 2004 and first released on 13th November 2006.



If I had to sum up Hedgewars in 3 words, I would say, "Worms II with hedgehogs." (Hey, II is a number!) With it's yelps and ows, and faithful recreation of many of the popular Worms weapons, it makes for a very similar gaming experience, arguably even better.



Hedgewars 0.9.9 was released 19th January 2009 and version 0.9.10 is imminent. I think the video successfully gets across just how Worms-like Hedgewars is:







Wormux



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Wormux looks very nice, and gameplay deviates a bit more than Hedgewars from the original worms experience, but is still very heavily inspired by it. It includes all the popular Free software mascots, so there's plenty of characters that you should recognise or should learn to recognise - making it almost educational! ;-)



The last few years have seen the developers work towards a new engine that will massively enhance the game with features like integrated physics (they created whysics engine just for this). I expect Wormux will continue to depart in a good way - by adding new interesting features that enhance gameplay - from it's Worms foundations whilst retaining the spirit that inspired the project originally.



Version 0.8.3 was released on 5th March 2009 and included some backported enhancements from the development version.



Incoming!



Looking to the future, there is also the iteam project, inspired by Gunbound. It seems like it could combine the graphical panache of Wormux with the upgrading fun of Atomic Tanks, but development has been very slow despite a wave of initial enthusiasm.




OpenLieroX

Teeworlds


Alternatives



If you like things to look Worms-like, but be more frantic, you should check out the games OpenLieroX or Gusanos - both inspired by a freeware game Liero(X). It has the character of old-school Worms but plays like 2D Quake. Gusanos (based on the classic Liero) development is inactive, last release occuring on 31st January 2006, whereas OpenLieroX (based on LeiroX) development is ongoing at a slow pace, with version 0.57_beta8 released 9th October 2008.



(My Liero-foo history may be out there, I'm not 100% sure how the different projects relate to eachother.)



Similar in gameplay style, but more modern and less retro-pixel, perhaps Teeworlds is your cup of tea. At version 0.5.1, the game is already solid, polished, and playable and has an enthusiastic, growing player base with many regular players. Development is very active and the last release was 25th January 2009.



Conclusion



The Artillery genre of open source games is possibly the healthiest genre of open source games with 4 very good, polished, playable, and actively developed projects, as well as other similar games, inspired by the classics. With 2D games increasingly neglected by the commercial sector, this genre is arguably one where a few of the open source projects have surpassed their commercial counterparts.



So, which (if any) of the Artillery-inspired open source games do you prefer to play? What's best about it? Or are you hardcore and only accept real clones and none of this contemporary rubbish? :-)

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