Winter Shorts: Bits & Bots, Goblin Camp 0.2, BASE PRO 0.4b-r2, FlightGear Interviews
- Piles replace Stockpiles. Everything is allowed and containers get automatically shuffled to where they are needed.
- Diseases will weaken and eventually kill your population if you don’t do anything about a growing population.
- Migratory animals will sometimes cross the map
- The spawning pool expands and spreads corruption in a smoother way, it’s improved from the abrupt way it was before.
- Cowardly creatures can now also panic if they encounter another panicking creature
- Death messages have been improved to give a bit more information, and a bit of variety has been added to them as well.
- Constructions strobe under the cursor now, to better visualize where one stops and another one begins.
- Portable mode. Just create a file named goblin-camp.portable in the directory where GC is installed and it’ll store all the files it needs in a sub-directory in that folder, instead of in the operating system’s default folder.
- Skeletons no longer bleed and other assorted bug fixes.
- Oliver Jacq: scenery designer/scripter
- Gijs de Rooy: modeller and scenery designer
- Stuart Buchanan: coder and aircraft designer
Category: basepro, bitsnbots, flightgear, genre-puzzle, genre-sports, goblincamp, interview, licensing, mode-onedevicemultiplayer, mode-singleplayer, platform-linux, platform-windows, tetriattack2